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1. EVE Online: Tyrannis Patch Notes - in EVE Information Portal [original thread]
~SMALL GLITCH FOUND~ In some circumstances, the rat's wreck will "Pop" back to where the rat spawned... this could be troublesome for some pilots who don't fly frigates... flying 13km away to get the loot after they took the time to draw the NPC ...
- by OOBI 00 - at 2010.05.26 22:56:00
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2. Poinen system - in EVE General Discussion [original thread]
"Your character is located within Poinen, which is currently loading. Please try again in a moment." ... popup screen from character selection screen... YAY! PROGRESS!!!
- by OOBI 00 - at 2010.03.28 16:12:00
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3. Poinen system - in EVE General Discussion [original thread]
Originally by: CooganV4 Had reply to petition. . Hello, We are aware of these server issues and are looking into them. I am afraid we are unable to assist by moving you at this time, however we hope to have these issues resolved as soo...
- by OOBI 00 - at 2010.03.28 16:06:00
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4. Poinen system - in EVE General Discussion [original thread]
Edited by: OOBI 00 on 28/03/2010 15:31:56 Edited by: OOBI 00 on 28/03/2010 15:31:18 HELLLLP MEEEEEEE!!! HELLLLLP MEEEEEEE!!! CCP! WHY HAVE YOU FORE-SKINNED US!!! (Yes, I ment Fore + skinned... Similarly to forsakened... but not) -yea, ...
- by OOBI 00 - at 2010.03.28 15:30:00
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5. game play - in Player Features and Ideas Discussion [original thread]
EvE training is perfect how it is. My good sir, you CAN be better than an older players, you just have to pick your area and be dedicated to it. Also, it's not always "The person with the more gun skills wins"... there's other skills that you can ...
- by OOBI 00 - at 2010.03.28 15:19:00
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6. New Solution for AFK cloakers - in Player Features and Ideas Discussion [original thread]
well, there's a problem with that. If it has a cycle timer, it must run the full cycle before the module goes offline. I understand where you're coming from and where you're intending to go with this, but under the current rules in mechanics it wo...
- by OOBI 00 - at 2010.03.19 06:21:00
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7. Making missile hardpoints visible - in Player Features and Ideas Discussion [original thread]
Couple of issues with that last post: I would have to disagree, if you look at a modern aircraft (Such as the AH-64 Apache) the missile pods arenĘt necessarily attached to the hull, yet the guns areą so your ideal that itĘs attached to the hull i...
- by OOBI 00 - at 2010.03.19 05:12:00
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8. [Optimizing and Improving Game Features] (For the Development Team) - in Player Features and Ideas Discussion [original thread]
I will reply in order: -ItĘs not a matter of Isk, itĘs a matter of being forced to train a specific ship to combat an overpowered ship (for the area that limits BC, BS, and multiple other types of ships). Please read the post before you reply ins...
- by OOBI 00 - at 2010.03.19 04:47:00
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9. Aesthetic Changes to T2 Weapons on T2 Ships - in Player Features and Ideas Discussion [original thread]
I think it's an interesting idea, however it's a bit difficult to do all that effort for such a little thing. I think it's fine how they are... that way you can destinguish a T2 gun no matter what ship it's on.
- by OOBI 00 - at 2010.03.19 04:26:00
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10. Making missile hardpoints visible - in Player Features and Ideas Discussion [original thread]
I agree with you 100%. It would make the game play much better, allow a better assessments of the situation, and it would make it "fair" to be able to see the missile pods as you can see the gun turrets. I hope this idea is considered and implemen...
- by OOBI 00 - at 2010.03.17 21:51:00
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11. Concord and Faction Police Efficiency - in Player Features and Ideas Discussion [original thread]
Your suggestion is irrational, you seem to be posting this out of frustration. The game is acting as it is expected to. These are all mechanics of the game and are functioning properly. Let me illuminate some points of interest so you can reevalua...
- by OOBI 00 - at 2010.03.17 21:45:00
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12. Target Painters 2.0? - in Player Features and Ideas Discussion [original thread]
The intention of Target Painters is to increase the signature radius, yes. That said, I don't think you understand the significance of the Signature Radius. The higher the signature radius, the easier it is to hit a target. This implies: Easier tr...
- by OOBI 00 - at 2010.03.17 21:27:00
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13. [Optimizing and Improving Game Features] (For the Development Team) - in Player Features and Ideas Discussion [original thread]
Subject: -T3 Ships in the COSMOS area- Isn't the limitation of ships in the COSMOS area supposed to make it more difficult? Should some of the most powerful ships in the game be allowed into the same area that denies BattleShip class and BattleCr...
- by OOBI 00 - at 2010.03.17 21:13:00
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14. new patch screwed up game files. - in EVE General Discussion [original thread]
huh... if I'm not mistaken, it is 15:15 GMT right? or is that in another hour or so... I never really took notice of the GMT ticker, just when I was able to log on after DT.
- by OOBI 00 - at 2010.01.21 15:30:00
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